Plotline or Arc Title

A short summary or logline describing the core idea of the arc. This should highlight the stakes, tone, and what makes this storyline matter in the world.

Core Conflict

What is the central tension? Who or what is pushing the world toward change, danger, or collapse? Is it political, magical, divine, personal?

Forces in Motion

List the key factions, individuals, or powers involved. Note their goals and how they complicate the story.

  • Faction/Power Name: Their goal or agenda
  • Faction/Power Name: Their interference or hidden truth
  • Faction/Power Name: Their role in accelerating or resisting change

Grim Portents

Events that foreshadow the coming crisis. These should escalate tension and signal that something irreversible is approaching.

  • Event One — a clear sign something is stirring
  • Event Two — a shift in power or escalation
  • Event Three — the world begins to fracture

Impending Doom

The final outcome if the players do not act. This should feel dramatic, world-altering, and inevitable if unchecked.

Story Questions

  • What happens if the players side with the wrong faction—or the right one too late?
  • Who will control what emerges from this plotline: the players, or the powerful?
  • What changes forever if the front reaches its conclusion?

Opportunities for the Players

  • Stop a major event before it unfolds
  • Forge or fracture alliances between factions
  • Discover the forgotten truth behind the threat
  • Take control of a powerful object or force central to the arc

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