Primer & Character Creation

4rd March 2025 #2

You Find Yourself...

...in the rebuilt settelment of Mosswall, a frontier outpost where most critters have long since retreated—or maybe just left behind for their own survival. The air is thick with tension as the sent walls around Redwall fail to keep out the predator's, and Mange’s dark magic seeps into the land, threatening to consume it all.

You, a group of local critters, critters who are not only clever but also skilled in trade and stealth, find yourselves called to action when news of Mange's rise spreads through the lands. With settlements scattered across Redwall in need of aid, each offering unique resources, enemies, and potential allies, you must band together to form a warband strong enough to rebuild and protect the region from Mange’s encroaching darkness. Will you rally loyalists, recruit hidden allies, or lead with courage against the wolf who preys on the weak? The path is fraught with challenges, but your unity and wits will be your greatest allies as you tackle the corrupted lands and confront the dark figure who seeks to dominate Redwall once again.

In this campaign, you are not just players; you are critters of consequence, who carry the weight of their settlements’ survival. Will you rise to the challenge? Will you build a warband that can unite the scattered remnants of Redwall’s society and stand against Mange? The journey is long, but the stakes are immeasurable, will your village be saved or left to fade into the darkness?

Join the game if you want to...

...meet a cast of intresting characters who have personal stories to tell!
...tackle a threats of hostile critters and counter their strange tricks and traps!
...build lead a warband to glory, restoring honour to the guards!
...discover hidden treasures and forgotten lore and you build up your force!
...assist in the upkeep of a small village, keeping all the locals safe and fed!

Expectations

  • Combat: 3 of 10
  • Social: 8 of 10
  • Puzzels: 10 of 10
  • Lethality: 3 of 10

The Truths of the Campaign

  • Agents of War: The settlements in Redwall are overrun by Mange's agents, assassins, alchemists, engine rats, and war-pigs who raid and disrupt them during his chaos. Not to mention that some settlement has its own set of specialists, requiring the critters to adapt their strategies based on local threats.
  • One For All: Scattered settlements across Redwall that require assistance after being targeted by Mange’s attacks. Each settlement has unique resources and challenges, offering opportunities to aid its inhabitants while collecting valuable items that strengthen your warband.
  • Broken Chains: The sent wall has failed, settlements once considered safe are overrun by predators, with signs of Mange’s influence growing stronger. Critters from scattered villages are struggling to rebuild their homes while facing new waves of attacks. The breach has weakened Redwall’s borders, making it easier for predicates to move in and cause chaos.
  • War-Room: After the battle of Mosswall the Rathouse crumbled uncovering a secret room underneath, Fern called it "The War Room" and it will function as your hub, mapping and planning space for the upcoming conflict...
  • Isolation: The guard king of Redwall has chosen isolation as a strategy to avoid confrontation with Mange’s forces. His guards remain stationed at home out of fear or personal beliefs that prioritize loyalty over protecting the wider expanse. You have been abandoned!

Session Format & House Rules

  • At the Gates: Start each session at the "dungeon entrance."
  • Lost to the dark: All lights die at the end of the session, characters that fail to escape by the end of the session make a flat check DC11+1 for each dungeon zone/floor;
         On a failure they are lost forever, make a new character.
         On a success they escape, returning back to town.
  • Out of Time: Shopping and downtime done out of game through Discord.
  • Force March: No resting, but you start each session with full health and stats.
  • Chaos Mode: Initiative is re-rolled each round.
  • Elective Path: At the end of the session the players vote what site or dungeon to go to next!

Why your Here...

You are a local the the region and have in some form been affected by the chaos of Mange. Now you band together with other like-minded critters to find a way to fight back!

Charcter Creation Steps

The system we use is called Mausritter, an OSR adjacent game, you can get the free rules refrence sheet here.
You will all start as level-one critters, the best way to make a critter is to use the generator found here.

If you want to make your own critter follow the steps bellow:

  1. Critter: Pick a small woodland critter to be, this has no mechanical affects other than flavor.
  2. Attributes: roll 2d6 down-the-line for STR, DEX, WILL.
  3. Hit Protection: Your HP is 1d6.
  4. Profesion: Note down the job your critter does other than adventuring.
  5. Starting Gear: You start with a set list of items:
         A single torch, three rations and a weapon of your choice.
         Next, think of two items you have from your profesion and add them in.
         You also start with 1d6 pip, this is your cash.
  6. Details: Now it's on you to add in the extra details!
         Think about your home, or place of work it add critical details that bind you to the land!