Magic Duck Pond

Silence

Created By

Dan

I can’t breathe. I can’t think.

It’s here. Watching. Waiting.

I saw its face—or what should have been a face. Twisted, hollow, like it had been pulled apart and stitched back together by something that didn’t care to make it human again. Every time I move, it moves. Every breath I take, it matches, louder and heavier, like it’s inside me.

I thought I could hide. It found me.

I thought I could run. It’s faster.

I can hear it now, the scraping, wet and deliberate, closer every time I close my eyes. The walls shift, the shadows reach for me, but this thing—it’s more than the shadows. It’s the weight of every choice I’ve made, every lie, every betrayal.

I know what it wants.

It wants me to look. To see it for what it is, for what I am. But I can’t. I won’t.

If anyone finds this… Run. Don’t stop. Don’t look back. It will take you too.

But maybe… maybe that’s what we deserve.


Silence is a fog-cloaked town that exists on the thin boundary between reality and nightmare. This place is not just a town—it’s a mirror to your soul, reflecting the sins, fears, and regrets you thought you left behind. The streets twist and turn, often leading to nowhere or back to places you hoped to escape. Silence is alive, feeding on the truths its visitors refuse to face, and it holds no mercy for the unwilling.

History

The town's origins are cloaked in myth and fragmented records. It’s said that Silence was once a bustling industrial hub, but a series of tragic events—a factory fire, mysterious disappearances, and an entire community succumbing to madness—erased its name from common maps. Locals spoke in hushed tones about cults worshipping ancient, unknowable forces that demanded sacrifices for their favor. Over time, Silence faded from memory, its dark past buried under the fog.

Now, the town only calls to those who cannot escape their guilt or trauma. Visitors arrive without understanding why, drawn by the town’s pull, and leave only in the fragmented whispers of others—or not at all.

Geography

Silence is an endless maze of fog-shrouded streets, crumbling buildings, and oppressive silence. The layout shifts subtly, as if the town is alive and reacting to its visitors. Locations might be familiar at first glance, but their interiors reveal the town’s true nature: corrupted reflections of memories and fears.

  • The Service Station: A strange beacon on the outskirts, where the journey begins. Its flickering lights and dusty shelves offer cryptic clues.
  • The Fog-Choked Cemetery: A graveyard where names on headstones feel disturbingly familiar.
  • The Ruined Church: A hollow echo of faith, its pews splintered and its altar scarred with blasphemous symbols.
  • The Abandoned School: Empty halls filled with phantom laughter and flickering lights that hint at a darker past.
  • The Bridge to Nowhere: Spanning an abyss, its middle is swallowed by fog, and crossing feels like stepping into another world.

Themes

  • Personal Torment: Silence manifests the guilt, fear, and trauma of its visitors, forcing them to confront what they’ve buried.
  • Truth vs. Denial: The town thrives on choice: face your truth, or succumb to the comfort of denial.
  • Surreal Horror: Time bends, reality fractures, and the line between memory and nightmare blurs.
  • Isolation and Paranoia: Though you may not be alone, Silence ensures you feel that way, testing your resolve.

Rules of Silence

  • No One Leaves Without a Price: The town decides when and how you may leave—if you ever do.
  • The Fog Sees Everything: The fog isn’t just atmosphere; it watches and whispers, revealing truths you’d rather forget.
  • Manifestations Are Real: The monsters you encounter aren’t random—they’re born of your mind, shaped by your sins and fears.
  • Time Means Nothing: A day in Silence might be a minute or a lifetime. The town dictates the flow, leaving you disoriented and trapped.
  • Trust Is a Luxury: Silence isolates, forcing you to rely on fragile bonds with others. But can you truly trust anyone, including yourself?

Inhabitants

Silence has no true “residents,” but it is far from empty. Those who have failed to escape their guilt remain, twisted into horrific echoes of their former selves. These include:

  • Manifestations: Monsters born of personal torment. They are physical embodiments of guilt, regret, or fear.
  • The Lost: Ghostly figures of those consumed by Silence, wandering aimlessly or lashing out at newcomers.
  • The Watchers: Mysterious entities that oversee the town, ensuring its rules are followed.

The Path Forward

In Silence, your journey is your own. The town’s horrors are as much about survival as they are about self-discovery. To escape, you must delve into the shadows of your past, unravel the truth of your guilt, and confront the choices that brought you here. But beware: the deeper you go, the harder it is to climb back out.

Silence is not kind, but it is honest. Whether you find redemption or are consumed by your denial, one thing is certain: in this town, there is no hiding from yourself.